Motion Capture (MoCap) is the process of recording (capturing) movement of objects or people and is one of the most popular computer generated imagery (CGI) techniques. It is used in the military, entertainment, sports, medical applications, validation of computer concepts and robotics. When applied in the film and gaming industries, it refers mostly to the recording of human actor actions. Data obtained from those sessions are used to animate digital characters in a 2D or 3D computer animation.
Our main capture stage uses primarily the passive marker system in a volume of 20'x30'x16'. Active marker technologies are incorporated for specific activities. For sessions involving more than five actors and requiring a larger capture area, we will utilize additional space and install camera systems in out-of-studio locations.
A full finger capture workflow designed to minimize the amount of post-processing complements a proprietary, ultra lightweight, facial capture rig currently undergoing production testing.
A Previsualization service allows viewers to observe actors depicted in the digital environment performing as their digital characters, potentially saving time and money before going into final production. The Virtual Camera system (VCS) allows the cinematographer to plan and edit final camera shots. The studio developed its own wireless Virtual Camera system to accomodate for these requirements.
The studio is acoustically treated for field recording and performance capture.