Our first immersive venture, an experiment called "Confliction VR". It was originally created to showcase the relationship between digital scanning, motion capture and animation body rigging–integral pipelines for producing content in film, games and immersive content. The relationship between the three services provides efficiencies in time, cost and technical finesse. Using game engines such as Unity to synchronize data also allows for revisions to be made incredibly fast compared to traditional workflows in film. A huge thanks to Pablo Ramos for providing the excellent background music for this video and scoring our VR experiment.